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subLIMINAL
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Devlog
The Power of Scaling
July 11, 2023
by
GaryWestSide
The Power Of Scaling By Garrett Johnston Hello subLIMINAL fans, today we are going to dive into the captivating mechanics of our game subLIMINAL. Today, we will unveil the reasons why the ability to s...
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How Bugs are Fixed
July 03, 2023
by
nrposey14
Hello everyone! Today I wanted to show you how I fixed two bugs in our game subLIMINAL. The first issue that I wanted to show was a particularly irritating one. On the first level, once the player pic...
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The Object Scaling Tool
June 26, 2023
by
GaryWestSide
1
Scaling Beyond My Limits By: Garrett Johnston -The Initial Tool- In the beginning, there was the idea to make a tool that would scale based on the player's perspective. I created this tool using a ray...
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Unity Glitch Shader Progress
June 20, 2023
by
nerdygaytor
One of the main aspects of our game is that the player is trapped in this world that is essentially “glitching out.” Because our theme revolves around the theme of the game breaking, we naturally...
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The Endless Maze: How It's Going
June 13, 2023
by
jjdeglow
Today, I'd like to briefly talk about the main feature of one of our puzzle levels - The "Endless" Maze. The original concept for the maze was a backrooms-inspired building hallway where eyes would ap...
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Color Panel Puzzle - Simple Scripting and Thoughts.
June 06, 2023
by
Alice V
One of the puzzles in the subLIMINAL is the color panel puzzle, or something that I refer as the Xylophone Puzzle. The main idea of this puzzle was originally going to be a piano that had to be upscal...
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How it was made: Lamp Model
June 02, 2023
by
nrposey14
#3D, #Modeling, #In Progress, #Props
Hello everyone! For this devlog, I’ll be walking you through the creation of a simple lamp model for the subLiminal game! The first model I wanted to work on was a lamp for the later levels. I had a...
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How it was made: Office Chair
May 30, 2023
by
DBree28
#3D, #Modeling, #In Progress, #Props
For this blog post I'll be going through the process and methods I used in creating the office chair prop used in subLIMINAL . Starting off modelling the cushions was quite tricky as the reference ima...
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